Augmented Reality as a Design Tool in Enhancing Community Engagement: A Case Study of Souq Al Muharraq
DOI:
https://doi.org/10.38027/smart.v2n1-1Keywords:
Augmented Reality, Community Engagement, Urban Development, Souq Al Muharraq, Technology IntegrationAbstract
This research explores the potential of Augmented Reality (AR) as a participatory design approach to the revitalization of the historic market space, the Souq Al Muharraq in Bahrain. The research is positioned at the intersection of digital innovation and heritage preservation, investigating how AR can be used to improve the field of inclusive architecture and urban design, intersecting a range of knowledge levels between communities and professional planning. The mixed method approach made use of spatial observations, twelve semi-structured interviews, and three participatory workshops with eighteen stakeholders (locals, shopkeepers, and visitors). Printed overlays and annotated maps as analog AR simulations were deployed to receive feedback by users who had varied levels of digital literacy. Results indicate that AR-assisted approaches boosted spatial literacy and brought out culturally informed insights and allowed co-creation inclusively, especially among digitally excluded populations. The paper proposes a Smart Design Engagement Model that can bridge the gap between professional planning and lived experience of heritage sites. In the context of advancing research in participatory urbanism and smart governance of heritage, this paper is able to illustrate how low-barrier AR interfaces can be used as decision-making tools and in cultural-sensitive settings.
References
Ariel Noyman, Y. S. (2019). CityScopeAR: Urban Design and Crowdsourced Engagement Platform. arXiv, 5 pgs. https://doi.org/10.48550/arXiv.1907.08586
Baran, S. A. (2023). Augmented reality participatory platform: A novel digital participatory planning tool to engage under-resourced communities in improving neighborhood walkability. Cities, 104441. https://doi.org/10.1016/j.cities.2023.104441
Celine Zhao Ying Yin, T. J. (2021). Mobile Augmented Reality Heritage Applications: Meeting the Needs of Heritage Tourists. Sustainability, 13(5), 2523. https://doi.org/10.3390/su13052523
Champion, E. (2022). Difficult Heritage and Immersive Experiences (1st Edition ed.). London, UK: Routledge.
Chan, M. A. (2019). Critical success factors (CSFs) for sustainable affordable housing. Building and Environment, 203-214. https://doi.org/10.1016/j.buildenv.2019.04.030
Chan, M. A. (2021). Modeling the Impact of Barriers on Sustainable Housing in Developing Countries. Jouurnal of Urban Planning and Development, 147(1). https://doi.org/10.1061/(ASCE)UP.1943-5444.0000639
Fang You, H. H. (2022). A Review of Sustainable Urban Regeneration Approaches Based on Augmented Reality Technology: A Case of the Bund in Shanghai. Sustainability, 14(19), 12869. https://doi.org/10.3390/su141912869
Frank Othengrafen, L. S. (2023). Using augmented reality in urban planning processes: Sustainable urban transitions through innovative participation. GAIA - Ecological Perspectives for Science and Society, 54-63(10). https://doi.org/10.14512/gaia.32.S1.9
Huertas, I. P. (2025). A comparative study of VR and AR heritage applications on visitor emotional experiences: a case study from a peripheral Spanish destination. Virtual Reality, 29, Article 26. https://doi.org/10.13039/501100011033
J.A. Nagelhout (Arjo), T. M. (2021). UrbanAR: An Augmented Reality Design Tool for Urban Design and Planning. Eindhoven: DEP005 (2020-1) Project II Design - Games & Play - Games for Data Collection. Retrieved from https://urbanar.arjonagelhout.nl/#:~:text=About%20UrbanAR&text=That's%20why%20we%20set%20out,and%20get%20inspired%20by%20others!
Jallal, A. (2025, May 5). سوق المحرق.. البناء والأعراض الجانبية. Retrieved from AlBilad: https://www.albiladpress.com/news/2025/6047/columns/914369.html
Kain, H. I.-H. (2022). The Urban CoCreation Lab—An Integrated Platform for Remote and Simultaneous Collaborative Urban Planning and Design through Web-Based Desktop 3D Modeling, Head-Mounted Virtual Reality and Mobile Augmented Reality: Prototyping a Minimum Viable Product and. Applied Sciences, 12(2), 797. https://doi.org/10.3390/app12020797
Lin, Y. W.-S. (2024). Public participation in urban design with augmented reality technology based on indicator evaluation. Frontiers in Virtual Reality, 5, Article 1424951. https://doi.org/10.3389/frvir.2024.1424951
Lindlbauer, S. L. (2024). TurnAware: motion-aware Augmented Reality information delivery while walking. Frontiers in Virtual Reality, 5. https://doi.org/10.3389/frvir.2024.1484280
Marcus Foth, D. S. (2023). Public participation in urban design with augmented reality technology based on indicator evaluation. Frontiers in Virtual Reality, 4. https://doi.org/10.3389/frvir.2023.1071355
Mario Wolf, P. R. (2024). Metaverse-Based Approach in Urban Planning: Enhancing Wastewater Infrastructure Planning Using Augmented Reality. In V. Geroimenko, Augmented and Virtual Reality Metaverse (pp. 311–338). Cham, Switzerland: Springer Cham. https://doi.org/10.1007/978-3-031-57746-8_16
Max Allen, H. T. (2011). Smart-phone augmented reality for public participation in urban planning. OzCHI '11: Proceedings of the 23rd Australian Computer-Human Interaction Conference (pp. 11-20). New York, USA: Association for Computing Machinery. https://doi.org/10.1145/2071536.2071538
Michael Atafo Adabre, A. P.-K.-K. (2020). Critical barriers to sustainability attainment in affordable housing: International construction professionals’ perspective. Journal of Cleaner Production, 253, 119995. https://doi.org/10.1016/j.jclepro.2020.119995
Municipality, M. (2025, May 6). تطوير السوق مرحلة تجريبية وتوفير المواقف هو الحل. Retrieved from AlBilad: https://www.albiladpress.com/news/2025/6049/bahrain/914584.html
Oliver Lock, T. B. (2019). HoloCity – exploring the use of augmented reality cityscapes for collaborative understanding of high-volume urban sensor data. VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 1-2). New York, NY, United States: Association for Computing Machinery. https://doi.org/10.1145/3359997.3365734
R. Sabitha, G. S. (2024). Augmented Reality for Public Engagement in Sustainable City Planning: Cloud and Machine Learning Integration. 2024 International Conference on Advances in Modern Age Technologies for Health and Engineering Science (AMATHE) (pp. 1-6). Shivamogga, India: IEEE. https://doi.org/10.1109/AMATHE61652.2024.10582095
Răzvan Gabriel Boboc, E. B.-M. (2022). Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Applied Sciences, 12(19), 9859. https://doi.org/10.3390/app12199859
Rotimi Abidoye, B. A. (2022). Systematic Literature Review to Identify the Critical Success Factors of the Build-to-Rent Housing Model. Buildings, 12(2), 171. https://doi.org/10.3390/buildings12020171
Shagun Agarwal, S. M. (2021). Affordable Housing and its Sustainability-A review of Critical Success Factors (CSFs). 9th International Conference on Reliability, Infocom Technologies and Optimization (ICRITO) (Trends and Future Directions) (pp. 11-20). Noida, India: IEEE. https://doi.org/10.1109/ICRITO51393.2021.9596156
Shan Jiang, B. M. (2023). Augmented reality and the enhancement of memorable tourism experiences at heritage sites. Current Issues in Tourism, 242-257. https://doi.org/10.1080/13683500.2022.2026303
Shin, Y. J. (2025). Can Gamification and Augmented Reality (AR) Revitalize Declining Destinations? Investigating its Impact on Tourist Attitudes and Behavior. Journal of Travel Research, 273–288. https://doi.org/10.1177/00472875251332961
Timna Denwood, J. J. (2021). Effective PPGIS in spatial decision-making: Reflecting participant priorities by illustrating the implications of their choices. Transactions in GIS, 26(6). https://doi.org/10.1111/tgis.12888
Ursina Christina Boos, T. R. (2023). An augmented reality study for public participation in urban planning. Journal of Location Based Services, 48-77. https://doi.org/10.1080/17489725.2022.2086309
Wilcox, D. (1994). The guide to effective participation. Brighton: Delta Press. Retrieved from https://www.academia.edu/85589465/The_guide_to_effective_participation
Xiao Guo, Z. S. (2019). Review on the Application of Artificial Intelligence in Smart Homes. Smart Cities, 2(3), 402-420. https://doi.org/10.3390/smartcities2030025
Published
Issue
Section
License
Copyright (c) 2025 Mashael AlDoy, Najla Allani (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.






